PROGRAMMING THE RASPBERRY PI, GETTING STARTED WOTH PYTHON, 2016,
MONK, SIMON
PROGRAMMING THE RASPBERRY PI, GETTING STARTED WITH PYTHON. 2016 - 1A. ed - NEW YORK MC GRAW HILL 2016 - 188 23.0
INTRODUCTION
. -- GETTING STARTED
. -- PYTHON BASIC
. -- STRINGS, LISTS, AND DICTIONARIES
. -- MODULES, CLASSES, AND METHODS
. -- FILES AND THE INTERNET
. -- GRAPHICAL USER INTERFACES
. -- GAMES PROGRAMMING
. -- INTERFACING HARDWARE
. -- LED FADER PROJECT
. -- PROTOTYPING PROJECT (CLOCK)
. -- RAPSBERRY PI ROBOT
. -- WHAT NEXT
SYSTEMS ENGINEER
ELECTRONICS
005.133.MONK.00
PROGRAMMING THE RASPBERRY PI, GETTING STARTED WITH PYTHON. 2016 - 1A. ed - NEW YORK MC GRAW HILL 2016 - 188 23.0
INTRODUCTION
. -- GETTING STARTED
. -- PYTHON BASIC
. -- STRINGS, LISTS, AND DICTIONARIES
. -- MODULES, CLASSES, AND METHODS
. -- FILES AND THE INTERNET
. -- GRAPHICAL USER INTERFACES
. -- GAMES PROGRAMMING
. -- INTERFACING HARDWARE
. -- LED FADER PROJECT
. -- PROTOTYPING PROJECT (CLOCK)
. -- RAPSBERRY PI ROBOT
. -- WHAT NEXT
SYSTEMS ENGINEER
ELECTRONICS
005.133.MONK.00